Frankly, there is just so much content in here (dare I say hundreds of hours worth) that it’s a little overwhelming, but for Dragon Ball purists, it’s a damn treat. There are card battles, sure, but also included is a story mode, an arcade mode featuring all-new original content and a deep card creation system, which is in addition to over 1000 collectible cards. To pigeonhole SDBH as merely a card game would be severely underselling it because there are just so many layers to World Mission.
In the original Japanese version, you would go out and buy physical Dragon Ball trading cards, which you would then use in specially made arcade machines, as you build teams of 7 to do battle with. In fact, it’s been a long time coming to Western audiences, having released originally as a Japanese arcade/trading card game back in 2010. Despite perhaps being one of the longest titled Dragon Ball games in recent memory, Super Dragon Ball Heroes: World Mission isn’t your standard Dragon Ball game.